
resource.AddFile( "materials/stampy.vmt" );
resource.AddFile( "materials/stampy.vtf" );

resource.AddFile( "models/weapons/v_fists.mdl" );
resource.AddFile( "models/weapons/w_fists.mdl" );

resource.AddFile( "materials/crosshair.vmt" );
resource.AddFile( "materials/crosshair.vtf" );

resource.AddFile( "resource/fonts/capture it.ttf" );
resource.AddFile( "resource/fonts/28 days later.ttf" );

resource.AddFile( "models/props/cs_assault/Pubgamer1.dx80.vtx" );
resource.AddFile( "models/props/cs_assault/Pubgamer1.dx90.vtx" );
resource.AddFile( "models/props/cs_assault/Pubgamer1.mdl" );
resource.AddFile( "models/props/cs_assault/Pubgamer1.phy" );
resource.AddFile( "models/props/cs_assault/Pubgamer1.vtx" );
resource.AddFile( "models/props/cs_assault/Pubgamer1.vvd" );
resource.AddFile( "materials/models/props/cs_assault/Pubgamer1.vmt" );
resource.AddFile( "materials/models/props/cs_assault/Pubgamer1.vtf" );
resource.AddFile( "materials/models/props/cs_assault/Pubgamer1_ref.vtf" );

resource.AddFile( "models/props_c17/door02_left.mdl" );
resource.AddFile( "models/props_c17/door02_left.dx80.vtx" );
resource.AddFile( "models/props_c17/door02_left.dx90.vtx" );
resource.AddFile( "models/props_c17/door02_left.xbox.vtx" );
resource.AddFile( "models/props_c17/door02_left.vvd" );
resource.AddFile( "models/props_c17/door02_left.phy" );
resource.AddFile( "materials/models/props_c17/door01b_skin1.vmt ");
resource.AddFile( "materials/models/props_c17/door01b_skin1.vtf ");

resource.AddFile( "models/frito/ziptie.dx80.vtx" );
resource.AddFile( "models/frito/ziptie.dx90.vtx" );
resource.AddFile( "models/frito/ziptie.mdl" );
resource.AddFile( "models/frito/Ziptie.phy" );
resource.AddFile( "models/frito/ziptie.sw.vtx" );
resource.AddFile( "models/frito/ziptie.vvd" );
resource.AddFile( "models/frito/ziptie.xbox.vtx" );

resource.AddFile( "materials/frito/Zipties.vmt" );
resource.AddFile( "materials/frito/Zipties.vtf" );


TS.IncludeResourcesInFolder( "models/" );
TS.IncludeResourcesInFolder( "materials/" );

--Zipties

-- Combine district
--TS.IncludeResourcesInFolder( "materials/models/metrold/" );